* This project was not Affiliated with Epic Games, CD Projekt Red, or Netflix.

Fortnite Female Base Mesh
First, I created a core female character base model in ZBrush for future Fortnite-inspired designs. This will allow me to work faster on other similar characters in the future.
I focused primarily on the face and proportions knowing many aspects would not be necessary (ie: toes) since most of the characters I will be creating will be fully clothed.
I adapted my more realistic looking female base mesh to save time by changing the features to better match the Fortnite style.






Final Thoughts
This project served as an invaluable learning opportunity, presenting challenges that I successfully tackled. I gained proficiency in UV mapping multiple distinct meshes and accomplished the creation of a comprehensive character model in 10 days, alongside my full-time commitments.
In retrospect, dedicating more time to refining individual elements would have been beneficial, yet the overall experience proved to be a rewarding test of my skills. Despite the time constraints, I remain pleased with the final outcome.

High Poly Model Rendering

Wireframe with Polygroups

